struct MFace;
struct MultireModifierData;
struct MVert;
-struct Sculpt;
+struct Object;
struct StrokeCache;
typedef struct SculptSession {
float (*mesh_co_orig)[3]; /* Copy of the mesh vertices' locations */
float *layer_disps; /* Displacements for each vertex */
- void *cursor; /* wm handle */
-
struct SculptStroke *stroke;
-
struct StrokeCache *cache;
} SculptSession;
-void sculptsession_free(struct Sculpt *sculpt);
+void free_sculptsession(SculptSession **);
#endif