shrink the brush. Skipped for grab brush because only the first mouse down
size is used, which is small if the user has just touched the pen to the
tablet */
-static char brush_size(Sculpt *sd)
+static char brush_size(Sculpt *sd, SculptSession *ss)
{
float size= sd->brush->size;
if((sd->brush->sculpt_tool != SCULPT_TOOL_GRAB) && (sd->brush->flag & BRUSH_SIZE_PRESSURE))
- size *= sd->session->cache->pressure;
+ size *= ss->cache->pressure;
return size;
}
}
/* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */
-static void sculpt_clip(Sculpt *sd, float *co, const float val[3])
+static void sculpt_clip(Sculpt *sd, SculptSession *ss, float *co, const float val[3])
{
int i;
if(sd->flags & (SCULPT_LOCK_X << i))
continue;
- if((sd->session->cache->flag & (CLIP_X << i)) && (fabs(co[i]) <= sd->session->cache->clip_tolerance[i]))
+ if((ss->cache->flag & (CLIP_X << i)) && (fabs(co[i]) <= ss->cache->clip_tolerance[i]))
co[i]= 0.0f;
else
co[i]= val[i];
/* Currently only for the draw brush; finds average normal for all active
vertices */
-static void calc_area_normal(Sculpt *sd, float out[3], const ListBase* active_verts)
+static void calc_area_normal(Sculpt *sd, SculptSession *ss, float out[3], const ListBase* active_verts)
{
- StrokeCache *cache = sd->session->cache;
+ StrokeCache *cache = ss->cache;
ActiveData *node = active_verts->first;
const int view = 0; /* XXX: should probably be a flag, not number: sd->brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */
float out_flip[3];
}
else {
for(; node; node = node->next)
- add_norm_if(out_dir, out, out_flip, sd->session->mvert[node->Index].no);
+ add_norm_if(out_dir, out, out_flip, ss->mvert[node->Index].no);
}
if (out[0]==0.0 && out[1]==0.0 && out[2]==0.0) {
float area_normal[3];
ActiveData *node= active_verts->first;
- calc_area_normal(sd, area_normal, active_verts);
+ calc_area_normal(sd, ss, area_normal, active_verts);
while(node){
float *co= ss->mvert[node->Index].co;
co[1]+area_normal[1]*ss->cache->radius*node->Fade*ss->cache->scale[1],
co[2]+area_normal[2]*ss->cache->radius*node->Fade*ss->cache->scale[2]};
- sculpt_clip(sd, co, val);
+ sculpt_clip(sd, ss, co, val);
node= node->next;
}
VecCopyf(avg, ss->mvert[vert].co);
}
-static void do_smooth_brush(Sculpt *s, const ListBase* active_verts)
+static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
int i;
for(i = 0; i < 2; ++i) {
while(node){
- float *co= s->session->mvert[node->Index].co;
+ float *co= ss->mvert[node->Index].co;
float avg[3], val[3];
- neighbor_average(s->session, avg, node->Index);
+ neighbor_average(ss, avg, node->Index);
val[0] = co[0]+(avg[0]-co[0])*node->Fade;
val[1] = co[1]+(avg[1]-co[1])*node->Fade;
val[2] = co[2]+(avg[2]-co[2])*node->Fade;
- sculpt_clip(s, co, val);
+ sculpt_clip(s, ss, co, val);
node= node->next;
}
}
}
-static void do_pinch_brush(Sculpt *s, const ListBase* active_verts)
+static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
while(node) {
- float *co= s->session->mvert[node->Index].co;
- const float val[3]= {co[0]+(s->session->cache->location[0]-co[0])*node->Fade,
- co[1]+(s->session->cache->location[1]-co[1])*node->Fade,
- co[2]+(s->session->cache->location[2]-co[2])*node->Fade};
- sculpt_clip(s, co, val);
+ float *co= ss->mvert[node->Index].co;
+ const float val[3]= {co[0]+(ss->cache->location[0]-co[0])*node->Fade,
+ co[1]+(ss->cache->location[1]-co[1])*node->Fade,
+ co[2]+(ss->cache->location[2]-co[2])*node->Fade};
+ sculpt_clip(s, ss, co, val);
node= node->next;
}
}
VecCopyf(add, grab_delta);
VecMulf(add, node->Fade);
VecAddf(add, add, co);
- sculpt_clip(sd, co, add);
+ sculpt_clip(sd, ss, co, add);
node= node->next;
}
if(ss->cache->flip)
lim = -lim;
- calc_area_normal(sd, area_normal, active_verts);
+ calc_area_normal(sd, ss, area_normal, active_verts);
while(node){
float *disp= &ss->layer_disps[node->Index];
val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
- sculpt_clip(sd, co, val);
+ sculpt_clip(sd, ss, co, val);
node= node->next;
}
}
-static void do_inflate_brush(Sculpt *s, const ListBase *active_verts)
+static void do_inflate_brush(Sculpt *s, SculptSession *ss, const ListBase *active_verts)
{
ActiveData *node= active_verts->first;
- SculptSession *ss = s->session;
float add[3];
while(node) {
add[2]*= ss->cache->scale[2];
VecAddf(add, add, co);
- sculpt_clip(s, co, add);
+ sculpt_clip(s, ss, co, add);
node= node->next;
}
float area_normal[3];
float cntr[3], cntr2[3], bstr;
- calc_area_normal(sd, area_normal, active_verts);
+ calc_area_normal(sd, ss, area_normal, active_verts);
calc_flatten_center(ss, node, cntr);
if(clay) {
VecMulf(val, fabs(node->Fade));
VecAddf(val, val, co);
- sculpt_clip(sd, co, val);
+ sculpt_clip(sd, ss, co, val);
}
node= node->next;
}
/* Return a multiplier for brush strength on a particular vertex. */
-static float tex_strength(Sculpt *sd, float *point, const float len)
+static float tex_strength(Sculpt *sd, SculptSession *ss, float *point, const float len)
{
- SculptSession *ss= sd->session;
Brush *br = sd->brush;
MTex *tex = NULL;
float avg= 1;
}
}
-static void do_brush_action(Sculpt *sd, StrokeCache *cache)
+static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache)
{
- SculptSession *ss = sd->session;
float av_dist;
ListBase active_verts={0,0};
ListBase *grab_active_verts = &ss->cache->grab_active_verts[ss->cache->symmetry];
adata->Index = i;
/* Fade is used to store the final strength at which the brush
should modify a particular vertex. */
- adata->Fade= tex_strength(sd, vert, av_dist) * bstrength;
+ adata->Fade= tex_strength(sd, ss, vert, av_dist) * bstrength;
adata->dist = av_dist;
if(b->sculpt_tool == SCULPT_TOOL_GRAB && cache->first_time)
do_draw_brush(sd, ss, &active_verts);
break;
case SCULPT_TOOL_SMOOTH:
- do_smooth_brush(sd, &active_verts);
+ do_smooth_brush(sd, ss, &active_verts);
break;
case SCULPT_TOOL_PINCH:
- do_pinch_brush(sd, &active_verts);
+ do_pinch_brush(sd, ss, &active_verts);
break;
case SCULPT_TOOL_INFLATE:
- do_inflate_brush(sd, &active_verts);
+ do_inflate_brush(sd, ss, &active_verts);
break;
case SCULPT_TOOL_GRAB:
do_grab_brush(sd, ss);
cache->symmetry= symm;
}
-static void do_symmetrical_brush_actions(Sculpt *sd, StrokeCache *cache)
+static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
{
+ StrokeCache *cache = ss->cache;
const char symm = sd->flags & 7;
int i;
VecCopyf(cache->location, cache->true_location);
VecCopyf(cache->grab_delta_symmetry, cache->grab_delta);
cache->symmetry = 0;
- do_brush_action(sd, cache);
+ do_brush_action(sd, ss, cache);
for(i = 1; i <= symm; ++i) {
if(symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5))) {
calc_brushdata_symm(cache, i);
- do_brush_action(sd, cache);
+ do_brush_action(sd, ss, cache);
}
}
}
#endif
-static void sculpt_update_tex(Sculpt *sd)
+static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
{
- SculptSession *ss= sd->session;
-
if(ss->texcache) {
MEM_freeN(ss->texcache);
ss->texcache= NULL;
static void sculpt_update_mesh_elements(bContext *C)
{
- SculptSession *ss = CTX_data_tool_settings(C)->sculpt->session;
Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
int oldtotvert = ss->totvert;
if((ss->multires = sculpt_multires_active(ob))) {
static int sculpt_mode_poll(bContext *C)
{
- return G.f & G_SCULPTMODE;
+ Object *ob = CTX_data_active_object(C);
+ return ob && ob->mode & OB_MODE_SCULPT;
}
static int sculpt_poll(bContext *C)
{
- return G.f & G_SCULPTMODE && CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
+ return sculpt_mode_poll(C) && CTX_wm_area(C)->spacetype == SPACE_VIEW3D &&
CTX_wm_region(C)->regiontype == RGN_TYPE_WINDOW;
}
static void draw_paint_cursor(bContext *C, int x, int y, void *customdata)
{
Sculpt *sd= CTX_data_tool_settings(C)->sculpt;
+ SculptSession *ss= CTX_data_active_object(C)->sculpt;
glColor4ub(255, 100, 100, 128);
glEnable( GL_LINE_SMOOTH );
glutil_draw_lined_arc(0.0, M_PI*2.0, sd->brush->size, 40);
glTranslatef((float)-x, (float)-y, 0.0f);
- if(sd->session && sd->session->cache && sd->brush && (sd->brush->flag & BRUSH_SMOOTH_STROKE)) {
+ if(ss && ss->cache && sd->brush && (sd->brush->flag & BRUSH_SMOOTH_STROKE)) {
ARegion *ar = CTX_wm_region(C);
- sdrawline(x, y, sd->session->cache->mouse[0] - ar->winrct.xmin, sd->session->cache->mouse[1] - ar->winrct.ymin);
+ sdrawline(x, y, ss->cache->mouse[0] - ar->winrct.xmin, ss->cache->mouse[1] - ar->winrct.ymin);
}
glDisable(GL_BLEND);
{
Sculpt *s = CTX_data_scene(C)->toolsettings->sculpt;
- if(s->session->cursor) {
- WM_paint_cursor_end(CTX_wm_manager(C), s->session->cursor);
- s->session->cursor = NULL;
+ if(s->cursor) {
+ WM_paint_cursor_end(CTX_wm_manager(C), s->cursor);
+ s->cursor = NULL;
}
else {
- s->session->cursor =
+ s->cursor =
WM_paint_cursor_activate(CTX_wm_manager(C), sculpt_poll, draw_paint_cursor, NULL);
}
}
}
/* Initialize the stroke cache invariants from operator properties */
-static void sculpt_update_cache_invariants(Sculpt *sd, bContext *C, wmOperator *op)
+static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bContext *C, wmOperator *op)
{
StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache");
int i;
- sd->session->cache = cache;
+ ss->cache = cache;
RNA_float_get_array(op->ptr, "scale", cache->scale);
cache->flag = RNA_int_get(op->ptr, "flag");
/* Initialize layer brush displacements */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER &&
- (!sd->session->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) {
- if(sd->session->layer_disps)
- MEM_freeN(sd->session->layer_disps);
- sd->session->layer_disps = MEM_callocN(sizeof(float) * sd->session->totvert, "layer brush displacements");
+ (!ss->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) {
+ if(ss->layer_disps)
+ MEM_freeN(ss->layer_disps);
+ ss->layer_disps = MEM_callocN(sizeof(float) * ss->totvert, "layer brush displacements");
}
/* Make copies of the mesh vertex locations and normals for some tools */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER || (sd->brush->flag & BRUSH_ANCHORED)) {
if(sd->brush->sculpt_tool != SCULPT_TOOL_LAYER ||
- !sd->session->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) {
- if(!sd->session->mesh_co_orig)
- sd->session->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * sd->session->totvert,
+ !ss->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) {
+ if(!ss->mesh_co_orig)
+ ss->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
"sculpt mesh vertices copy");
- for(i = 0; i < sd->session->totvert; ++i)
- VecCopyf(sd->session->mesh_co_orig[i], sd->session->mvert[i].co);
+ for(i = 0; i < ss->totvert; ++i)
+ VecCopyf(ss->mesh_co_orig[i], ss->mvert[i].co);
}
if(sd->brush->flag & BRUSH_ANCHORED) {
- cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * sd->session->totvert, "Sculpt orig norm");
- for(i = 0; i < sd->session->totvert; ++i) {
- cache->orig_norms[i][0] = sd->session->mvert[i].no[0];
- cache->orig_norms[i][1] = sd->session->mvert[i].no[1];
- cache->orig_norms[i][2] = sd->session->mvert[i].no[2];
+ cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * ss->totvert, "Sculpt orig norm");
+ for(i = 0; i < ss->totvert; ++i) {
+ cache->orig_norms[i][0] = ss->mvert[i].no[0];
+ cache->orig_norms[i][1] = ss->mvert[i].no[1];
+ cache->orig_norms[i][2] = ss->mvert[i].no[2];
}
- if(sd->session->face_normals) {
- float *fn = sd->session->face_normals;
- cache->face_norms= MEM_mallocN(sizeof(float) * 3 * sd->session->totface, "Sculpt face norms");
- for(i = 0; i < sd->session->totface; ++i, fn += 3)
+ if(ss->face_normals) {
+ float *fn = ss->face_normals;
+ cache->face_norms= MEM_mallocN(sizeof(float) * 3 * ss->totface, "Sculpt face norms");
+ for(i = 0; i < ss->totface; ++i, fn += 3)
VecCopyf(cache->face_norms[i], fn);
}
}
}
unproject(cache->mats, cache->true_location, cache->initial_mouse[0], cache->initial_mouse[1], cache->depth);
- cache->radius = unproject_brush_radius(sd->session, brush_size(sd));
+ cache->radius = unproject_brush_radius(ss, brush_size(sd, ss));
cache->rotation = 0;
cache->first_time = 1;
}
/* Initialize the stroke cache variants from operator properties */
-static void sculpt_update_cache_variants(Sculpt *sd, PointerRNA *ptr)
+static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, PointerRNA *ptr)
{
- StrokeCache *cache = sd->session->cache;
+ StrokeCache *cache = ss->cache;
float grab_location[3];
int dx, dy;
/* Truly temporary data that isn't stored in properties */
cache->previous_pixel_radius = cache->pixel_radius;
- cache->pixel_radius = brush_size(sd);
+ cache->pixel_radius = brush_size(sd, ss);
if(sd->brush->flag & BRUSH_ANCHORED) {
dx = cache->mouse[0] - cache->initial_mouse[0];
dy = cache->mouse[1] - cache->initial_mouse[1];
cache->pixel_radius = sqrt(dx*dx + dy*dy);
- cache->radius = unproject_brush_radius(sd->session, cache->pixel_radius);
+ cache->radius = unproject_brush_radius(ss, cache->pixel_radius);
cache->rotation = atan2(dy, dx);
}
else if(sd->brush->flag & BRUSH_RAKE) {
view3d_set_viewcontext(C, &vc);
RNA_float_set(op->ptr, "depth", read_cached_depth(&vc, event->x, event->y));
- sculpt_update_cache_invariants(sd, C, op);
+ sculpt_update_cache_invariants(sd, ss, C, op);
}
static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
view3d_operator_needs_opengl(C);
/* TODO: Shouldn't really have to do this at the start of every
stroke, but sculpt would need some sort of notification when
changes are made to the texture. */
- sculpt_update_tex(sd);
+ sculpt_update_tex(sd, ss);
/* add modal handler */
WM_event_add_modal_handler(C, &CTX_wm_window(C)->handlers, op);
return OPERATOR_RUNNING_MODAL;
}
-static void sculpt_restore_mesh(Sculpt *sd)
+static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss)
{
- SculptSession *ss = sd->session;
StrokeCache *cache = ss->cache;
int i;
static void sculpt_flush_update(bContext *C)
{
- Sculpt *s = CTX_data_tool_settings(C)->sculpt;
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
ARegion *ar = CTX_wm_region(C);
- MultiresModifierData *mmd = s->session->multires;
+ MultiresModifierData *mmd = ss->multires;
- calc_damaged_verts(s->session);
+ calc_damaged_verts(ss);
if(mmd) {
- if(mmd->undo_verts && mmd->undo_verts != s->session->mvert)
+ if(mmd->undo_verts && mmd->undo_verts != ss->mvert)
MEM_freeN(mmd->undo_verts);
- mmd->undo_verts = s->session->mvert;
- mmd->undo_verts_tot = s->session->totvert;
- multires_mark_as_modified(CTX_data_active_object(C));
+ mmd->undo_verts = ss->mvert;
+ mmd->undo_verts_tot = ss->totvert;
+ multires_mark_as_modified(ob);
}
ED_region_tag_redraw(ar);
}
/* Returns zero if no sculpt changes should be made, non-zero otherwise */
-static int sculpt_smooth_stroke(Sculpt *s, int output[2], wmEvent *event)
+static int sculpt_smooth_stroke(Sculpt *s, SculptSession *ss, int output[2], wmEvent *event)
{
output[0] = event->x;
output[1] = event->y;
if(s->brush->flag & BRUSH_SMOOTH_STROKE && s->brush->sculpt_tool != SCULPT_TOOL_GRAB) {
- StrokeCache *cache = s->session->cache;
+ StrokeCache *cache = ss->cache;
float u = .9, v = 1.0 - u;
int dx = cache->mouse[0] - event->x, dy = cache->mouse[1] - event->y;
int radius = 50;
static void sculpt_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, int mouse[2])
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
- StrokeCache *cache = sd->session->cache;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
+ StrokeCache *cache = ss->cache;
PointerRNA itemptr;
float cur_depth;
float center[3];
cur_depth = read_cached_depth(&cache->vc, mouse[0], mouse[1]);
- unproject(sd->session->cache->mats, center, mouse[0], mouse[1], cur_depth);
+ unproject(ss->cache->mats, center, mouse[0], mouse[1], cur_depth);
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
RNA_float_set_array(&itemptr, "location", center);
RNA_int_set_array(&itemptr, "mouse", mouse);
RNA_boolean_set(&itemptr, "flip", event->shift);
- sculpt_update_cache_variants(sd, &itemptr);
+ sculpt_update_cache_variants(sd, ss, &itemptr);
- sculpt_restore_mesh(sd);
- do_symmetrical_brush_actions(sd, cache);
+ sculpt_restore_mesh(sd, ss);
+ do_symmetrical_brush_actions(sd, ss);
}
/* For brushes with stroke spacing enabled, moves mouse in steps
towards the final mouse location. */
-static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, const int final_mouse[2])
+static int sculpt_space_stroke(bContext *C, wmOperator *op, wmEvent *event, Sculpt *s, SculptSession *ss, const int final_mouse[2])
{
- StrokeCache *cache = s->session->cache;
+ StrokeCache *cache = ss->cache;
int cnt = 0;
if(sculpt_space_stroke_enabled(s)) {
static int sculpt_brush_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
ARegion *ar = CTX_wm_region(C);
float cur_depth;
sculpt_update_mesh_elements(C);
- if(!sd->session->cache) {
+ if(!ss->cache) {
ViewContext vc;
view3d_set_viewcontext(C, &vc);
cur_depth = read_cached_depth(&vc, event->x, event->y);
/* Don't start the stroke until a valid depth is found */
if(cur_depth < 1.0 - FLT_EPSILON) {
- sculpt_brush_stroke_init_properties(C, op, event, sd->session);
- sculptmode_update_all_projverts(sd->session);
+ sculpt_brush_stroke_init_properties(C, op, event, ss);
+ sculptmode_update_all_projverts(ss);
}
ED_region_tag_redraw(ar);
}
- if(sd->session->cache) {
+ if(ss->cache) {
int mouse[2];
- if(sculpt_smooth_stroke(sd, mouse, event)) {
+ if(sculpt_smooth_stroke(sd, ss, mouse, event)) {
if(sculpt_space_stroke_enabled(sd)) {
- if(!sculpt_space_stroke(C, op, event, sd, mouse))
+ if(!sculpt_space_stroke(C, op, event, sd, ss, mouse))
ED_region_tag_redraw(ar);
}
else
sculpt_brush_stroke_add_step(C, op, event, mouse);
sculpt_flush_update(C);
- sculpt_post_stroke_free(sd->session);
+ sculpt_post_stroke_free(ss);
}
else
ED_region_tag_redraw(ar);
/* Finished */
if(event->type == LEFTMOUSE && event->val == 0) {
- if(sd->session->cache) {
- request_depth_update(sd->session->cache->vc.rv3d);
- sculpt_cache_free(sd->session->cache);
- sd->session->cache = NULL;
+ if(ss->cache) {
+ request_depth_update(ss->cache->vc.rv3d);
+ sculpt_cache_free(ss->cache);
+ ss->cache = NULL;
sculpt_undo_push(C, sd);
}
static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op)
{
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
view3d_operator_needs_opengl(C);
- sculpt_update_cache_invariants(sd, C, op);
- sculptmode_update_all_projverts(sd->session);
- sculpt_update_tex(sd);
+ sculpt_update_cache_invariants(sd, ss, C, op);
+ sculptmode_update_all_projverts(ss);
+ sculpt_update_tex(sd, ss);
RNA_BEGIN(op->ptr, itemptr, "stroke") {
- sculpt_update_cache_variants(sd, &itemptr);
+ sculpt_update_cache_variants(sd, ss, &itemptr);
- sculpt_restore_mesh(sd);
- do_symmetrical_brush_actions(sd, sd->session->cache);
+ sculpt_restore_mesh(sd, ss);
+ do_symmetrical_brush_actions(sd, ss);
- sculpt_post_stroke_free(sd->session);
+ sculpt_post_stroke_free(ss);
}
RNA_END;
sculpt_flush_update(C);
- sculpt_cache_free(sd->session->cache);
+ sculpt_cache_free(ss->cache);
sculpt_undo_push(C, sd);
static int sculpt_set_persistent_base(bContext *C, wmOperator *op)
{
- SculptSession *ss = CTX_data_tool_settings(C)->sculpt->session;
+ SculptSession *ss = CTX_data_active_object(C)->sculpt;
if(ss) {
if(ss->layer_disps)
static int sculpt_toggle_mode(bContext *C, wmOperator *op)
{
ToolSettings *ts = CTX_data_tool_settings(C);
+ Object *ob = CTX_data_active_object(C);
- if(G.f & G_SCULPTMODE) {
- multires_force_update(CTX_data_active_object(C));
+ if(ob->mode & OB_MODE_SCULPT) {
+ multires_force_update(ob);
/* Leave sculptmode */
- G.f &= ~G_SCULPTMODE;
+ ob->mode &= ~OB_MODE_SCULPT;
toggle_paint_cursor(C);
- sculptsession_free(ts->sculpt);
+ free_sculptsession(&ob->sculpt);
}
else {
/* Enter sculptmode */
- G.f |= G_SCULPTMODE;
+ ob->mode |= OB_MODE_SCULPT;
/* Create persistent sculpt mode data */
if(!ts->sculpt)
ts->sculpt = MEM_callocN(sizeof(Sculpt), "sculpt mode data");
/* Create sculpt mode session data */
- if(ts->sculpt->session)
- MEM_freeN(ts->sculpt->session);
- ts->sculpt->session = MEM_callocN(sizeof(SculptSession), "sculpt session");
+ if(ob->sculpt)
+ free_sculptsession(&ob->sculpt);
+ ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session");
- toggle_paint_cursor(C);
+ if(!ts->sculpt->cursor)
+ toggle_paint_cursor(C);
/* If there's no brush, create one */
brush_check_exists(&ts->sculpt->brush);