float mat[3][3];
} TransformOrientation;
-struct SculptSession;
typedef struct Sculpt
{
/* Note! a deep copy of this struct must be done scene.c's copy_scene function */
- /* Data stored only from entering sculptmode until exiting sculptmode */
- struct SculptSession *session;
+
struct Brush *brush;
+ /* WM handle */
+ void *cursor;
+
/* For rotating around a pivot point */
float pivot[3];
int flags;