Merge branch 'blender2.7'
[blender.git] / intern / cycles / blender / blender_sync.cpp
index e41a80a..072af28 100644 (file)
@@ -482,7 +482,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
 {
        string name = b_pass.name();
 
-       if(name == "Noisy Image") return DENOISING_PASS_COLOR;
+       if(name == "Noisy Image") return DENOISING_PASS_PREFILTERED_COLOR;
 
        if(name.substr(0, 10) != "Denoising ") {
                return -1;
@@ -490,15 +490,12 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
        name = name.substr(10);
 
 #define MAP_PASS(passname, offset) if(name == passname) return offset;
-       MAP_PASS("Normal", DENOISING_PASS_NORMAL);
-       MAP_PASS("Normal Variance", DENOISING_PASS_NORMAL_VAR);
-       MAP_PASS("Albedo", DENOISING_PASS_ALBEDO);
-       MAP_PASS("Albedo Variance", DENOISING_PASS_ALBEDO_VAR);
-       MAP_PASS("Depth", DENOISING_PASS_DEPTH);
-       MAP_PASS("Depth Variance", DENOISING_PASS_DEPTH_VAR);
-       MAP_PASS("Shadow A", DENOISING_PASS_SHADOW_A);
-       MAP_PASS("Shadow B", DENOISING_PASS_SHADOW_B);
-       MAP_PASS("Image Variance", DENOISING_PASS_COLOR_VAR);
+       MAP_PASS("Normal", DENOISING_PASS_PREFILTERED_NORMAL);
+       MAP_PASS("Albedo", DENOISING_PASS_PREFILTERED_ALBEDO);
+       MAP_PASS("Depth", DENOISING_PASS_PREFILTERED_DEPTH);
+       MAP_PASS("Shadowing", DENOISING_PASS_PREFILTERED_SHADOWING);
+       MAP_PASS("Variance", DENOISING_PASS_PREFILTERED_VARIANCE);
+       MAP_PASS("Intensity", DENOISING_PASS_PREFILTERED_INTENSITY);
        MAP_PASS("Clean", DENOISING_PASS_CLEAN);
 #undef MAP_PASS
 
@@ -530,10 +527,11 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
        }
 
        PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
-       bool use_denoising = get_boolean(crp, "use_denoising");
-       bool store_denoising_passes = get_boolean(crp, "denoising_store_passes");
+       bool full_denoising = get_boolean(crp, "use_denoising");
+       bool write_denoising_passes = get_boolean(crp, "denoising_store_passes");
+
        scene->film->denoising_flags = 0;
-       if(use_denoising || store_denoising_passes) {
+       if(full_denoising || write_denoising_passes) {
 #define MAP_OPTION(name, flag) if(!get_boolean(crp, name)) scene->film->denoising_flags |= flag;
                MAP_OPTION("denoising_diffuse_direct",        DENOISING_CLEAN_DIFFUSE_DIR);
                MAP_OPTION("denoising_diffuse_indirect",      DENOISING_CLEAN_DIFFUSE_IND);
@@ -547,16 +545,13 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
                b_engine.add_pass("Noisy Image", 4, "RGBA", b_view_layer.name().c_str());
        }
 
-       if(store_denoising_passes) {
+       if(write_denoising_passes) {
                b_engine.add_pass("Denoising Normal",          3, "XYZ", b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
                b_engine.add_pass("Denoising Albedo",          3, "RGB", b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
                b_engine.add_pass("Denoising Depth",           1, "Z",   b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Depth Variance",  1, "Z",   b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Shadow A",        3, "XYV", b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Shadow B",        3, "XYV", b_view_layer.name().c_str());
-               b_engine.add_pass("Denoising Image Variance",  3, "RGB", b_view_layer.name().c_str());
+               b_engine.add_pass("Denoising Shadowing",       1, "X",   b_view_layer.name().c_str());
+               b_engine.add_pass("Denoising Variance",        3, "RGB", b_view_layer.name().c_str());
+               b_engine.add_pass("Denoising Intensity",       1, "X",   b_view_layer.name().c_str());
 
                if(scene->film->denoising_flags & DENOISING_CLEAN_ALL_PASSES) {
                        b_engine.add_pass("Denoising Clean",   3, "RGB", b_view_layer.name().c_str());