Workspace: Move engines to workspace and Properties Editor cleanup
[blender.git] / source / blender / editors / transform / transform.h
index 92eb31aabe674c7ed0e1c59fc5353f325fcaf7de..60ad61e34755948e46f98a278eddaf92706e74ca 100644 (file)
@@ -37,6 +37,8 @@
 #include "ED_numinput.h"
 #include "ED_view3d.h"
 
+#include "RE_engine.h"
+
 #include "DNA_listBase.h"
 
 /* ************************** Types ***************************** */
@@ -60,6 +62,7 @@ struct wmTimer;
 struct ARegion;
 struct ReportList;
 struct EditBone;
+struct RenderEngineType;
 struct SnapObjectContext;
 
 /* transinfo->redraw */
@@ -467,6 +470,7 @@ typedef struct TransInfo {
        struct ARegion  *ar;
        struct Scene    *scene;
        struct SceneLayer *scene_layer;
+       struct RenderEngineType *engine;
        struct ToolSettings *settings;
        struct wmTimer *animtimer;
        struct wmKeyMap *keymap;  /* so we can do lookups for header text */