struct RenderData;
struct RenderLayer;
struct RenderResult;
+struct ViewRender;
struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
float panorama_pixel_rot(struct Render *re);
void render_update_anim_renderdata(struct Render *re, struct RenderData *rd);
void render_copy_renderdata(struct RenderData *to, struct RenderData *from);
+void render_copy_viewrender(struct ViewRender *to, struct ViewRender *from);
#endif /* __RENDERPIPELINE_H__ */