2.5 audio cleanup:
[blender.git] / source / gameengine / VideoTexture / CMakeLists.txt
index 12b6b83cabe203e3fa7507e4b26898f86af970e9..255d09071017f278a88800823e3208878fd67271 100644 (file)
@@ -47,13 +47,12 @@ SET(INC
   ../../../intern/string
   ../../../intern/moto/include
   ../../../intern/guardedalloc
-  ../../../intern/SoundSystem
   ../../../extern/glew/include
   ${PYTHON_INC}
 )
 
 IF(WITH_FFMPEG)
-  SET(INC ${INC} ${FFMPEG_INC})
+  SET(INC ${INC} ${FFMPEG_INC} ${PTHREADS_INC})
   ADD_DEFINITIONS(-DWITH_FFMPEG)
   ADD_DEFINITIONS(-D__STDC_CONSTANT_MACROS)
 ENDIF(WITH_FFMPEG)