Vector Transform node support for GLSL mode and the internal renderer
[blender.git] / source / blender / python / intern / gpu.c
index aada3f6fc8073b943dd9b49a6d3d44724b9829a3..c6e47de8c9040567d4ff463cb75879993d57232a 100644 (file)
@@ -97,6 +97,8 @@ static PyObject *PyInit_gpu(void)
        PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_MAT);
        PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_VIEWIMAT);
        PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_IMAT);
+       PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_LOCTOVIEWMAT);
+       PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_LOCTOVIEWIMAT);
        PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_COLOR);
        PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE);
        /* GPU_DYNAMIC_GROUP_LAMP */