Vector Transform node support for GLSL mode and the internal renderer
[blender.git] / source / blender / render / intern / include / render_types.h
index 3569cb2c1683b2d54071b9923ceb8ec669aed4e6..3b69c12475376ad638aafa178a15ac7af86f35c1 100644 (file)
@@ -353,6 +353,10 @@ typedef struct ObjectInstanceRen {
 
        float mat[4][4], imat[4][4];
        float nmat[3][3]; /* nmat is inverse mat tranposed */
+
+       float obmat[4][4], obinvmat[4][4];
+       float localtoviewmat[4][4], localtoviewinvmat[4][4];
+
        short flag;
 
        float dupliorco[3], dupliuv[2];