BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs...
[blender.git] / source / blender / editors / space_logic / logic_window.c
index bc86d8c37b9244714bf581ad03868bf501232797..8ba0577e3c762005a167a1d1064aaa67efed8f26 100644 (file)
@@ -637,7 +637,7 @@ static char *sensor_name(int type)
 
 static char *sensor_pup(void)
 {
-       /* the number needs to match defines in game.h */
+       /* the number needs to match defines in DNA_sensor_types.h */
        return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
                "Touch %x1|Collision %x6|Near %x2|Radar %x7|"
                "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12|Armature %x14";