* Volume Rendering
[blender.git] / source / blender / render / intern / source / shadeinput.c
index ed654eaf526c4450fa77316b3a1e9ae0d9f3d0d0..1a0edfd53ed450da892dfec0c3925db8e6a0a66a 100644 (file)
@@ -217,7 +217,6 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
        }
        else alpha= 1.0f;
        
-       
        /* add mist and premul color */
        if(shr->alpha!=1.0f || alpha!=1.0f) {
                float fac= alpha*(shr->alpha);