optionally use guarded alloc for tiles compositor, also replace allocation functions...
[blender.git] / source / gameengine / Ketsji / KX_IPO_SGController.h
index 12803cde2f16998100760035e2e899026a56ac71..266b89ff969cb2c879ef126ca757dd1551911ecc 100644 (file)
@@ -1,6 +1,4 @@
-/**
- * $Id$
- *
+/*
  * ***** BEGIN GPL LICENSE BLOCK *****
  *
  * This program is free software; you can redistribute it and/or
  *
  * ***** END GPL LICENSE BLOCK *****
  */
-#ifndef __IPO_SGCONTROLLER_H
-#define __IPO_SGCONTROLLER_H
+
+/** \file KX_IPO_SGController.h
+ *  \ingroup ketsji
+ */
+
+#ifndef __KX_IPO_SGCONTROLLER_H__
+#define __KX_IPO_SGCONTROLLER_H__
 
 #include "SG_Controller.h"
 #include "SG_Spatial.h"
@@ -116,14 +119,13 @@ public:
                m_ipotime = time;
                m_modified = true;
        }
-       
+
+
 #ifdef WITH_CXX_GUARDEDALLOC
-public:
-       void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:KX_IpoSGController"); }
-       void operator delete( void *mem ) { MEM_freeN(mem); }
+       MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_IpoSGController")
 #endif
 };
 
-#endif //__IPO_SGCONTROLLER_H
+#endif //__KX_IPO_SGCONTROLLER_H__