Undo revision 23130 which was a merge with 2.5, a messy one because I did something...
[blender.git] / source / gameengine / Converter / BL_ShapeDeformer.cpp
index 20ca7f0..d39917b 100644 (file)
@@ -109,8 +109,8 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
 {
        if (!m_shapeDrivers.empty() && PoseUpdated()) {
                vector<IpoCurve*>::iterator it;
-//             void *poin;
-//             int type;
+               void *poin;
+               int type;
 
                // the shape drivers use the bone matrix as input. Must 
                // update the matrix now