# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\blenkey\libblenkey.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\blenkey\include md ..\..\..\..\lib\windows\blenkey\include IF NOT EXIST ..\..\..\..\lib\windows\blenkey\ md ..\..\..\..\lib\windows\blenkey\lib\ ECHO Copying header files COPY "..\..\blenkey.h" "..\..\..\..\lib\windows\blenkey\include\" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\blenkey\blenkey.lib" "..\..\..\..\lib\windows\blenkey\lib\libblenkey.a" ECHO Done
+PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\blenkey.h ..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\blenkey\*.lib ..\..\..\..\lib\windows\blenkey\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "blenkey - Win32 Debug"
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\blenkey\debug\libblenkey.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
-PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\blenkey\include md ..\..\..\..\lib\windows\blenkey\include IF NOT EXIST ..\..\..\..\lib\windows\blenkey\lib\debug md ..\..\..\..\lib\windows\blenkey\lib\debug ECHO Copying header files COPY "..\..\blenkey.h" "..\..\..\..\lib\windows\blenkey\include" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\blenkey\debug\blenkey.lib" "..\..\..\..\lib\windows\blenkey\lib\debug\libblenkey.a"
+PostBuild_Cmds=ECHO Copying header files XCOPY /E ..\..\blenkey.h ..\..\..\..\lib\windows\blenkey\include\ ECHO Copying lib XCOPY /E ..\..\..\..\obj\windows\intern\blenkey\debug\*.lib ..\..\..\..\lib\windows\blenkey\lib\debug\*.a
# End Special Build Tool
!ENDIF