#include "btSoftBody.h"
#include "btSoftBodyHelpers.h"
+
+
+
+
btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
{
m_drawNodeTree = true;
m_drawFaceTree = false;
m_drawClusterTree = false;
+m_sbi.m_broadphase = pairCache;
+m_sbi.m_dispatcher = dispatcher;
+m_sbi.m_sparsesdf.Initialize();
+m_sbi.m_sparsesdf.Reset();
+
}
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()