#include "BKE_armature.h"
#include "BKE_depsgraph.h"
#include "BKE_idprop.h"
+#include "BKE_main.h"
#include "BKE_context.h"
/* perform autokeyframing after changes were made + confirmed */
void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, Object *ob, ListBase *pfLinks, float cframe)
{
+ Main *bmain = CTX_data_main(C);
+
/* insert keyframes as necessary if autokeyframing */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
*/
if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
- ED_pose_recalculate_paths(scene, ob);
+ ED_pose_recalculate_paths(bmain, scene, ob);
}
}
}