/* perform autokeyframing after changes were made + confirmed */
void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, Object *ob, ListBase *pfLinks, float cframe)
{
/* perform autokeyframing after changes were made + confirmed */
void poseAnim_mapping_autoKeyframe(bContext *C, Scene *scene, Object *ob, ListBase *pfLinks, float cframe)
{
/* insert keyframes as necessary if autokeyframing */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
/* insert keyframes as necessary if autokeyframing */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_WHOLE_CHARACTER_ID);
*/
if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear
*/
if (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) {
//ED_pose_clear_paths(C, ob); // XXX for now, don't need to clear