Workbench: Flipping MatCaps for forward shading
[blender.git] / source / blender / draw / engines / workbench / shaders / workbench_world_light_lib.glsl
index 6f4237ebd0af136852c24c45d86594ffa7b30ea8..9d256e5350aec0978b85051f8ade3761ea27833d 100644 (file)
@@ -60,4 +60,3 @@ vec3 get_world_specular_lights(WorldData world_data, vec4 specular_data, vec3 N,
        }
        return specular_light;
 }
-