BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
[blender.git] / source / gameengine / Ketsji / KX_IPhysicsController.h
index ecfdb8c4275867cf1203041762c73bb06b504f3c..4ea283e9f98071ca07e21a2c4fdf2bacbe2428dd 100644 (file)
@@ -88,7 +88,11 @@ public:
                m_bDyna = isDynamic;
        }
 
                m_bDyna = isDynamic;
        }
 
+       bool    IsDyna(void) {
+               return m_bDyna;
+       }
 
 
+       virtual MT_Scalar GetRadius()=0;
        virtual void    SetSumoTransform(bool nondynaonly)=0;
        // todo: remove next line !
        virtual void    SetSimulatedTime(double time)=0;
        virtual void    SetSumoTransform(bool nondynaonly)=0;
        // todo: remove next line !
        virtual void    SetSimulatedTime(double time)=0;