BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit)
[blender.git] / source / gameengine / Physics / common / PHY_IPhysicsController.h
index ca8edea114a1c230d6df466ba2854ad0685c1ee4..884e14cfb5af124482a068ca0fae4311cb87f547 100644 (file)
@@ -90,7 +90,8 @@ class PHY_IPhysicsController
                virtual void    calcXform() =0;
                virtual void SetMargin(float margin) =0;
                virtual float GetMargin() const=0;
-               virtual float GetRadius() const { return 0.f;}
+               virtual float GetRadius() const=0;
+               virtual void  SetRadius(float margin) = 0;
                PHY__Vector3    GetWorldPosition(PHY__Vector3& localpos);
 
 };