Eevee: Fix prev_persmat being used by multiple viewport.
[blender.git] / source / blender / draw / engines / eevee / eevee_lights.c
index 3db7d893f2d0bbf1958ad6faa6bc52bdbfd095e8..635f713c8ae24d131ee64338dfe10b8272d2af2b 100644 (file)
@@ -855,8 +855,6 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
                float center[3];
                frustum_min_bounding_sphere(corners, center, &(sh_data->radius[c]));
 
-               printf("\n");
-
                /* Project into lightspace */
                invert_m4_m4(viewmat, ob->obmat);
                normalize_v3(viewmat[0]);