OpenGL: more work on fixed function lighting implementation as GLSL.
[blender.git] / SConstruct
index 93e7dc38f5f653e7a4c6183af4b04183200ad56a..e9ffab4f04f8730c29ed2175432c091faaa643ae 100644 (file)
@@ -527,8 +527,8 @@ if B.targets != ['cudakernels']:
     data_to_c_simple("release/datafiles/preview_cycles.blend")
 
     # --- glsl ---
-    data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_fragment.glsl")
-    data_to_c_simple("source/blender/gpu/shaders/gpu_shader_fixed_vertex.glsl")
+    data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
+    data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
     data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
     data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
     data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")