OpenGL: more work on fixed function lighting implementation as GLSL.
[blender.git] / source / blender / gpu / CMakeLists.txt
index faeb0f721f44e7de3ee1273f0b4fcd02bd48fff5..485f5d65853fb7d3fb8417dd4bd21a162ab84a1b 100644 (file)
@@ -50,21 +50,22 @@ set(SRC
        intern/gpu_codegen.c
        intern/gpu_draw.c
        intern/gpu_extensions.c
-       intern/gpu_fixed_material.c
        intern/gpu_material.c
+       intern/gpu_simple_shader.c
 
        GPU_buffers.h
        GPU_draw.h
        GPU_extensions.h
        GPU_material.h
+       GPU_simple_shader.h
        intern/gpu_codegen.h
 )
 
-data_to_c_simple(shaders/gpu_shader_fixed_fragment.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_fixed_vertex.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_simple_frag.glsl SRC)
+data_to_c_simple(shaders/gpu_shader_simple_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)