OpenGL: more work on fixed function lighting implementation as GLSL.
[blender.git] / source / blender / gpu / intern / gpu_extensions.c
index 56aa4b222cb57a04daa1d6009677363afe065a75..bcf86be4e0744284c459f596c4965056dfd81f19 100644 (file)
@@ -44,6 +44,7 @@
 
 #include "GPU_draw.h"
 #include "GPU_extensions.h"
+#include "GPU_simple_shader.h"
 #include "gpu_codegen.h"
 
 #include <stdlib.h>
@@ -206,14 +207,14 @@ void GPU_extensions_init(void)
        GG.os = GPU_OS_UNIX;
 #endif
 
-       GPU_fixed_materials_init();
+       GPU_simple_shaders_init();
 }
 
 void GPU_extensions_exit(void)
 {
        gpu_extensions_init = 0;
        GPU_codegen_exit();
-       GPU_fixed_materials_exit();
+       GPU_simple_shaders_exit();
 }
 
 int GPU_glsl_support(void)