add 2 new utility functions to the BGE mesh py api.
[blender.git] / source / gameengine / Rasterizer / RAS_TexVert.h
index 889769da5edbe06225792a6f077df60864b22cb9..bb151a64814f5e3f866d2a63b730873101085c1f 100644 (file)
@@ -137,6 +137,8 @@ public:
 
        void                            Transform(const class MT_Matrix4x4& mat,
                                      const class MT_Matrix4x4& nmat);
+       void                            TransformUV(const MT_Matrix4x4& mat);
+       void                            TransformUV2(const MT_Matrix4x4& mat);
 
        // compare two vertices, to test if they can be shared, used for
        // splitting up based on uv's, colors, etc