Minor Fixes:
[blender.git] / source / gameengine / GamePlayer / common / GPC_PolygonMaterial.cpp
index 472d921dbe9b52bf4db4ef9e5169b251fa2f4a6f..c4715c5f060625a69eace8f77e442f174819cf24 100644 (file)
 #include <config.h>
 #endif
 
+#ifdef WIN32
+#include <windows.h>
+#endif // WIN32
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glu.h>
+#endif
+
+
+
 #include "GPC_PolygonMaterial.h"
 #include "MT_Vector3.h"
 #include "RAS_IRasterizer.h"
 #include "IMB_imbuf_types.h"
 /* end of blender include block */
 
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#include <GL/glu.h>
-#endif
-
 static Image *fCurpage=0;
 static int fCurtile=0, fCurmode=0, fCurTileXRep=0, fCurTileYRep=0;
 static short fTexWindx, fTexWindy, fTexWinsx, fTexWinsy;