BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true...
[blender.git] / source / gameengine / Physics / Dummy / DummyPhysicsEnvironment.cpp
index f512d44c9f27662614c7ac68e451e9cf2bc80006..d78958b746c4159c161b9befd5e69e8d61258f2e 100644 (file)
@@ -109,8 +109,7 @@ void                DummyPhysicsEnvironment::removeConstraint(int   constraintid)
        }
 }
 
-PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
-                                                                       float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
+PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
 {
        //collision detection / raytesting
        return NULL;