BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true...
[blender.git] / source / gameengine / Physics / Sumo / SumoPhysicsEnvironment.h
index 8b9fb4630345cc43fba493a5366f41e8b56f1217..100adf969d5a595bedc01802a59e48fa267a04cb 100644 (file)
@@ -75,8 +75,7 @@ public:
                return 0;
        }
 
-       virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ, 
-                                                                       float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ);
+       virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ);
 
        
        //gamelogic callbacks