minor refactor for rect functions. more consistent naming.
[blender.git] / source / blender / compositor / operations / COM_KeyingScreenOperation.cpp
index fd3a8d64357f4a285fa1f9dfbae8d71a3d780ca2..87a8fd2275837bfe17086011f185d9b7b1133263 100644 (file)
@@ -247,7 +247,7 @@ void *KeyingScreenOperation::initializeTileData(rcti *rect)
        tile_data = (TileData *) MEM_callocN(sizeof(TileData), "keying screen tile data");
 
        for (i = 0; i < triangulation->triangles_total; i++) {
-               bool ok = BLI_isect_rctf(&rect_float, &triangulation->triangles_AABB[i], NULL);
+               bool ok = BLI_rctf_isect(&rect_float, &triangulation->triangles_AABB[i], NULL);
 
                if (ok) {
                        tile_data->triangles_total++;