minor refactor for rect functions. more consistent naming.
[blender.git] / source / blender / editors / space_node / node_select.c
index e7be750928d69b99d82531fe4bc96bf6f3ff3ed6..1ea763a413dd45d03e69c72ddd67fea0c3e80768 100644 (file)
@@ -474,7 +474,7 @@ static int node_borderselect_exec(bContext *C, wmOperator *op)
        UI_view2d_region_to_view(&ar->v2d, rect.xmax, rect.ymax, &rectf.xmax, &rectf.ymax);
        
        for (node= snode->edittree->nodes.first; node; node= node->next) {
-               if (BLI_isect_rctf(&rectf, &node->totr, NULL)) {
+               if (BLI_rctf_isect(&rectf, &node->totr, NULL)) {
                        if (gesture_mode==GESTURE_MODAL_SELECT)
                                node_select(node);
                        else