minor refactor for rect functions. more consistent naming.
[blender.git] / source / blender / render / intern / source / shadbuf.c
index e13da98ecb4b3da8a6a2c0267edccdf76c728570..9995a3cbd17e910250af0c429b06e272d9daf140 100644 (file)
@@ -1815,7 +1815,7 @@ static void isb_bsp_face_inside(ISBBranch *bspn, BSPFace *face)
                        return;
                
                /* if face boundbox is outside of branch rect, give up */
-               if (0==BLI_isect_rctf((rctf *)&face->box, (rctf *)&bspn->box, NULL))
+               if (0==BLI_rctf_isect((rctf *)&face->box, (rctf *)&bspn->box, NULL))
                        return;
                
                /* test all points inside branch */