code cleanup: comment unused members of bmesh operator slots and some osl style edits.
[blender.git] / intern / cycles / kernel / shaders / node_sky_texture.osl
index 932fb1e..98986ba 100644 (file)
@@ -43,9 +43,9 @@ color xyY_to_xyz(float x, float y, float Y)
 
 color xyz_to_rgb(float x, float y, float z)
 {
-       return color(3.240479 * x + -1.537150 * y + -0.498535 * z,
-                                -0.969256 * x + 1.875991 * y + 0.041556 * z,
-                                0.055648 * x + -0.204043 * y + 1.057311 * z);
+       return color( 3.240479 * x + -1.537150 * y + -0.498535 * z,
+                    -0.969256 * x +  1.875991 * y +  0.041556 * z,
+                     0.055648 * x + -0.204043 * y +  1.057311 * z);
 }
 
 float sky_angle_between(float thetav, float phiv, float theta, float phi)