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cmake option to build without smoke sim: WITH_MOD_SMOKE
[blender.git]
/
source
/
blender
/
gpu
/
SConscript
diff --git
a/source/blender/gpu/SConscript
b/source/blender/gpu/SConscript
index 515c7166c2a01b7208b53a3d3eecd43042ff6b09..b48e1d5a8e268af5044ae908629e9b83f7b48dc5 100644
(file)
--- a/
source/blender/gpu/SConscript
+++ b/
source/blender/gpu/SConscript
@@
-13,4
+13,6
@@
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_OPENGL_INC']
+defs.append('WITH_SMOKE') # TODO, make optional
+
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )
env.BlenderLib ( 'bf_gpu', sources, Split(incs), defines = defs, libtype=['core','player'], priority=[160,110] )