Rename any instance of scene layer or render layer in code with view layer
[blender.git] / source / blender / depsgraph / intern / depsgraph_type_defines.cc
index 6dfe1565bb195d00c8b7fcdbc081ee5b4c952f9a..f5f1980557f2e3b46a856b5046e883064357b753 100644 (file)
@@ -140,9 +140,9 @@ static const char *stringify_opcode(eDepsOperation_Code opcode)
                STRINGIFY_OPCODE(MASK_ANIMATION);
                STRINGIFY_OPCODE(MASK_EVAL);
                /* Collections. */
-               STRINGIFY_OPCODE(SCENE_LAYER_INIT);
-               STRINGIFY_OPCODE(SCENE_LAYER_EVAL);
-               STRINGIFY_OPCODE(SCENE_LAYER_DONE);
+               STRINGIFY_OPCODE(VIEW_LAYER_INIT);
+               STRINGIFY_OPCODE(VIEW_LAYER_EVAL);
+               STRINGIFY_OPCODE(VIEW_LAYER_DONE);
                /* Copy on write. */
                STRINGIFY_OPCODE(COPY_ON_WRITE);
                /* Shading. */