Rename any instance of scene layer or render layer in code with view layer
[blender.git] / source / blender / render / extern / include / RE_render_ext.h
index aad4f511b65803482b06520cc6f039aa7ae6225b..17b321fd3b4fc7beae9dae1e5320bc36f43b9a56 100644 (file)
@@ -41,7 +41,7 @@ struct DerivedMesh;
 struct ImagePool;
 struct MTex;
 struct Scene;
-struct SceneLayer;
+struct ViewLayer;
 struct Render;
 
 /* render_texture.c */
@@ -72,20 +72,20 @@ struct PointDensity;
 
 void RE_point_density_cache(
         struct Scene *scene,
-        struct SceneLayer *scene_layer,
+        struct ViewLayer *view_layer,
         struct PointDensity *pd,
         const bool use_render_params);
 
 void RE_point_density_minmax(
         struct Scene *scene,
-        struct SceneLayer *scene_layer,
+        struct ViewLayer *view_layer,
         struct PointDensity *pd,
         const bool use_render_params,
         float r_min[3], float r_max[3]);
 
 void RE_point_density_sample(
         struct Scene *scene,
-        struct SceneLayer *scene_layer,
+        struct ViewLayer *view_layer,
         struct PointDensity *pd,
         const int resolution,
         const bool use_render_params,