updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / tools / scons / bs / bs_libs.py
index a1e55a49bd0b9e643ef24b782b85ed31e4dee128..4faebf17260119b486ad743a983f070771c8570a 100644 (file)
@@ -62,7 +62,8 @@ def blender_libs(env):
                'blender_blenkernel',
                'blender_LOD',
                'blender_IK',
-               'blender_ONL'])
+               'blender_ONL',
+               'blender_elbeem' ])
 
 def ketsji_libs(env):
        """
@@ -72,7 +73,9 @@ def ketsji_libs(env):
                env.Append (LIBS=['KX_blenderhook',
                                'KX_converter',
                                'PHY_Dummy',
+                               'PHY_Bullet',
                                'PHY_Physics',
+                               'extern_bullet',
                                'KX_ketsji',
                                'SCA_GameLogic',
                                'RAS_rasterizer',
@@ -105,7 +108,8 @@ def player_libs2(env):
        Link order shenannigans: these libs are added after common_libs
        """
        env.Append (LIBS=['blender_blenkernel_blc',
-                       'soundsystem'])
+                                         'blender_LOD',                                  
+                                         'soundsystem'])
 
 def winblenderres(env):
        """