svn merge ^/trunk/blender -r42009:42053
[blender.git] / release / scripts / startup / bl_ui / space_view3d.py
index ce500b2..8e63da8 100644 (file)
@@ -522,11 +522,10 @@ class VIEW3D_MT_select_edit_mesh(Menu):
 
         layout.separator()
 
-        layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
-        layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
+        layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
         if context.scene.tool_settings.mesh_select_mode[2] == False:
             layout.operator("mesh.select_non_manifold", text="Non Manifold")
-        layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
+        layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
         layout.operator("mesh.select_similar", text="Similar")
 
         layout.separator()
@@ -1497,7 +1496,9 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
         layout.operator_context = 'INVOKE_REGION_WIN'
 
         layout.operator("mesh.subdivide", text="Subdivide")
+        """
         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+        """
         layout.operator("mesh.merge", text="Merge...")
         layout.operator("mesh.remove_doubles")
         layout.operator("mesh.hide", text="Hide")
@@ -1505,7 +1506,7 @@ class VIEW3D_MT_edit_mesh_specials(Menu):
         layout.operator("mesh.select_inverse")
         layout.operator("mesh.flip_normals")
         layout.operator("mesh.vertices_smooth", text="Smooth")
-        layout.operator("mesh.bevel", text="Bevel")
+        layout.operator("mesh.bevel", text="Bevel")
         layout.operator("mesh.faces_shade_smooth")
         layout.operator("mesh.faces_shade_flat")
         layout.operator("mesh.blend_from_shape")
@@ -1627,6 +1628,10 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
 
         layout.separator()
 
+        layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
+
+        layout.separator()
+
         layout.operator("TRANSFORM_OT_edge_slide")
         layout.operator("TRANSFORM_OT_edge_crease")
         layout.operator("mesh.loop_multi_select", text="Edge Loop")