Mesh Animation + Depsgraph Tweaks:
[blender.git] / source / blender / editors / include / ED_anim_api.h
index b971abac9954ffe9ee6c29ba032cb3de47026d7c..c34885fbe6b8a76619f73704a9b29ba74fc49cc2 100644 (file)
@@ -144,6 +144,7 @@ typedef enum eAnim_ChannelType {
        ANIMTYPE_DSPART,
        ANIMTYPE_DSMBALL,
        ANIMTYPE_DSARM,
+       ANIMTYPE_DSMESH,
        
        ANIMTYPE_SHAPEKEY,
        
@@ -219,6 +220,7 @@ typedef enum eAnimFilter_Flags {
 #define FILTER_PART_OBJD(part) ((part->flag & PART_DS_EXPAND))
 #define FILTER_MBALL_OBJD(mb) ((mb->flag2 & MB_DS_EXPAND))
 #define FILTER_ARM_OBJD(arm) ((arm->flag & ARM_DS_EXPAND))
+#define FILTER_MESH_OBJD(me) ((me->flag & ME_DS_EXPAND))
        /* 'Sub-object/Action' channels (flags stored in Action) */
 #define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
 #define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)