option to disable feather, since its so slow - for interactively editing masks its...
[blender.git] / source / blender / compositor / operations / COM_MaskOperation.cpp
index 0493bdee12caf9dd578a2213f8c7b418be65789d..3b7e98433e4768435f524a189a13bed5f5133f66 100644 (file)
@@ -75,8 +75,8 @@ void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers
                float *buffer;
 
                buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
-               BKE_mask_rasterize(mask, width, height, buffer, TRUE, this->smooth);
-               if (this->smooth) {
+               BKE_mask_rasterize(mask, width, height, buffer, TRUE, this->do_smooth, this->do_feather);
+               if (this->do_smooth) {
                        PLX_antialias_buffer(buffer, width, height);
                }