Cycles: support for mask layers in render layer, this has the same effect as
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 28 Feb 2012 16:44:45 +0000 (16:44 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 28 Feb 2012 16:44:45 +0000 (16:44 +0000)
commit0052cbed0dadafce44f818d3d2016254c3d914d0
treefb0062bb4157358be480b9f5fd63391ab7574936
parentaecff24add56e6724744928efe5ad7f1947416b7
Cycles: support for mask layers in render layer, this has the same effect as
assigning holdout shaders to every object in the specified layers.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
intern/cycles/blender/addon/ui.py
intern/cycles/blender/blender_mesh.cpp
intern/cycles/blender/blender_object.cpp
intern/cycles/blender/blender_sync.cpp
intern/cycles/blender/blender_sync.h
intern/cycles/render/scene.h
intern/cycles/render/shader.cpp