Another fix for the raytracing commit, forgot that it also included vertex
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 5 Feb 2011 17:54:00 +0000 (17:54 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 5 Feb 2011 17:54:00 +0000 (17:54 +0000)
commit00d95fb4bf6402c63cc5aa41d05cdcc4c848d985
treed107e7e7739e6a0d766a6bc2a9574e8b9ec06465
parent6011bac9896644a2b942f1a87cc5348ccec94944
Another fix for the raytracing commit, forgot that it also included vertex
reordering to be consistent with the rest of the render engine. That means
the self intersection issues with non-planar quads should also be gone now.
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/rendercore.c