Fixing bugs after Recast & Detour branch merge!!
authorThomas Dinges <blender@dingto.org>
Fri, 9 Sep 2011 22:47:26 +0000 (22:47 +0000)
committerThomas Dinges <blender@dingto.org>
Fri, 9 Sep 2011 22:47:26 +0000 (22:47 +0000)
commit015813642b5633fc6917d45fc4fbd5cf3a007345
treea0698b3fe4e43254b7acca4911e35d0b91d1c721
parenta7f3e347b7799b73d19adeee0057fce783ca2f32
Fixing bugs after Recast & Detour branch merge!!
* The new NAVMESH Modifier did not show any buttons, console printed errors instead!
* Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self instead of cls was used as argument.
* Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did not worked due to wrong ENUM identifier ('None' instead if 'NONE')
* Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the properties_game.py where it belongs and renamed it. Also, don't use abreviations in Panel Headers (Navmesh > Navigaion Mesh)
* Code cleanup, removed unnescecary code.
* bpy.types.Panel > Panel
release/scripts/startup/bl_ui/properties_data_modifier.py
release/scripts/startup/bl_ui/properties_game.py
release/scripts/startup/bl_ui/properties_scene.py