Get rid of c++ in blenkernel and modifiers
authorSergey Sharybin <sergey.vfx@gmail.com>
Tue, 20 Sep 2011 16:24:50 +0000 (16:24 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Tue, 20 Sep 2011 16:24:50 +0000 (16:24 +0000)
commit0169079bd1c3ce69690153321fb09c3647b9d930
treef0ff89e8acdabe3d6e64dde5a7475aeddb55118e
parent219eeb3e54741340065bcef7188aa83ca5953fa3
Get rid of c++ in blenkernel and modifiers
Also use guarded allocations for navmesh stuff.
extern/recastnavigation/CMakeLists.txt
extern/recastnavigation/recast-capi.cpp [new file with mode: 0644]
extern/recastnavigation/recast-capi.h [new file with mode: 0644]
source/blender/blenkernel/BKE_navmesh_conversion.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/SConscript
source/blender/blenkernel/intern/navmesh_conversion.c [moved from source/blender/blenkernel/intern/navmesh_conversion.cpp with 64% similarity]
source/blender/modifiers/CMakeLists.txt
source/blender/modifiers/SConscript
source/blender/modifiers/intern/MOD_navmesh.c [moved from source/blender/modifiers/intern/MOD_navmesh.cpp with 84% similarity]
source/gameengine/Ketsji/KX_NavMeshObject.cpp