Fix for strand render + simplification + vector blur. With the number
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 24 Jan 2008 13:11:15 +0000 (13:11 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 24 Jan 2008 13:11:15 +0000 (13:11 +0000)
commit02145966a849c708f3bf89ca1276b673210d1e7c
tree23af27a637c5dac81de734e06b2ae7e3cb949d66
parent18ab78c867216b877cb4423e8a2c82591d96fd8b
Fix for strand render + simplification + vector blur. With the number
of strands changing between frames, vector blur couldn't work. Now
speed vectors are interpolated from the surface. This also means
child particles don't have to be computed in the previous and next
frames, so saves time too.
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/BKE_utildefines.h
source/blender/blenkernel/intern/particle.c
source/blender/render/intern/include/occlusion.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/include/strand.h
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/occlusion.c
source/blender/render/intern/source/strand.c