BGE fix: Font Objects not showing up in the dome mode
authorDalai Felinto <dfelinto@gmail.com>
Fri, 16 Sep 2011 18:23:57 +0000 (18:23 +0000)
committerDalai Felinto <dfelinto@gmail.com>
Fri, 16 Sep 2011 18:23:57 +0000 (18:23 +0000)
commit0241e120891685b2ecb521e10f9e7a77d6910614
tree5083a6e842c4e310cdc54e0e1f4880790b69cd56
parent43259c978e51ab444d4d4d7a6fee2477e6f4a784
BGE fix: Font Objects not showing up in the dome mode
geez, who coded the font object? or even worse, who did the dome code?
Don't coders talk? tsc tsc ...

Now seriously, KX_KetsjiEngine::RenderFonts() could be moved to inside the KX_Scene class. It probably should (so I could call it from inside KX_Dome::RenderDomeFrame()). Not critical, so not changing it for now.
source/gameengine/Ketsji/KX_KetsjiEngine.cpp