Fix: When trying to transform animated bones, they would jump to and use random old...
authorJoshua Leung <aligorith@gmail.com>
Sat, 19 May 2018 17:53:50 +0000 (19:53 +0200)
committerJoshua Leung <aligorith@gmail.com>
Sat, 19 May 2018 17:54:47 +0000 (19:54 +0200)
commit0492e56fece3e0c7d7d43a8d06b393bc9f911fa2
treef8dc1b3eb67118476631013ee086ff0018fb2360
parentaca892832afb84ec9adfd98a3134a3bc536999c1
Fix: When trying to transform animated bones, they would jump to and use random old values

The transform code needed to use data from the "_eval" copy of the posebone
instead of the main-db version, otherwise the initial/reset value would be
wrong, causing the jumping.
source/blender/editors/transform/transform_conversions.c