Fixed the broken GLSL shader and implemented the Disney BRDF in the
authorPascal Schoen <pascal_schoen@gmx.net>
Mon, 6 Feb 2017 10:30:36 +0000 (11:30 +0100)
committerPascal Schoen <pascal_schoen@gmx.net>
Mon, 6 Feb 2017 10:30:36 +0000 (11:30 +0100)
commit0593b8c51bf7db0ed5ca92ed6f68d0d984dad0dd
treea1e916ca5ed16d13d9ec0131291959efe69ad4e3
parent8c7e11423be640dc44b1807912058480710e51f4
Fixed the broken GLSL shader and implemented the Disney BRDF in the
real-time view port.
source/blender/gpu/shaders/gpu_shader_material.glsl
source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c