BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly...
authorMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 23:49:17 +0000 (23:49 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sun, 29 Jul 2012 23:49:17 +0000 (23:49 +0000)
commit0690f6287cce55bd3dc094c7b9723c8ace4e4128
tree04762c52c25fb072a92b3f4dc4d20c88321af29e
parent3151a9f145ea5f2920426f28dada76a9e537719e
BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).
source/gameengine/Converter/BL_SkinDeformer.cpp