Fixed constraint center calculation. Much smarter to do it when calculating transform...
authorMartin Poirier <theeth@yahoo.com>
Wed, 16 Mar 2005 21:55:57 +0000 (21:55 +0000)
committerMartin Poirier <theeth@yahoo.com>
Wed, 16 Mar 2005 21:55:57 +0000 (21:55 +0000)
commit07c26eb39717c33332e39287d3217834cf56b817
treefd85fb1976d60ac5583b3c7c5263590d013f4782
parent1b61771d9ec0a2f88f7d13f4ae936938fbc168c6
Fixed constraint center calculation. Much smarter to do it when calculating transformation center...

Fixed Extrude constraint. Needed to premul the normal by the object's matrix to but it in global space.

Also, moved the Locking Axis modifier (for constraints) from Alt to Shift. Alt was conflicting with middle mouse button emulation (reported in the test builds forum).

Tilt Transformation.
source/blender/include/BIF_transform.h
source/blender/src/editmesh_tools.c
source/blender/src/space.c
source/blender/src/transform.c
source/blender/src/transform.h
source/blender/src/transform_constraints.c
source/blender/src/transform_generics.c
source/blender/src/transform_generics.h
source/blender/src/transform_numinput.c
source/blender/src/transform_numinput.h