NLA Editor: Operator to add AnimData to selected objects so that they can appear
authorJoshua Leung <aligorith@gmail.com>
Thu, 14 Mar 2013 06:34:02 +0000 (06:34 +0000)
committerJoshua Leung <aligorith@gmail.com>
Thu, 14 Mar 2013 06:34:02 +0000 (06:34 +0000)
commit07f2efe82f0bbc2ee2772f6aa29f33cdac2b546e
treef8a9a958c64023c0a0cbb1253569c004f35645b3
parent396758757b4be84918366b436a42cb311f616518
NLA Editor: Operator to add AnimData to selected objects so that they can appear

This commit introduces an operator in the Add menu - this operator ensures that
all selected objects have AnimData attached to them (even if they don't have any
actions/drivers yet). By doing this, these objects can at least appear in the
NLA Editor, which will allow them to have strips added to them in future without
having to create throwaway actions first (NOTE: there's still some stuff coming
to allow that).

Also, renamed NLA_OT_delete_tracks -> NLA_OT_tracks_delete
release/scripts/startup/bl_ui/space_nla.py
source/blender/editors/space_nla/nla_channels.c
source/blender/editors/space_nla/nla_intern.h
source/blender/editors/space_nla/nla_ops.c